Settler Slam Rules and Regulations
- The Settler Slam is a double elimination tournament. A minimum of four teams are required per division
- Teams consist of four players.
- Players may only appear on ONE team roster.
- Falsified information will result in dismissal from the tournament. Entry fee will not be refunded. Also, no adjustments will be made in the standings due to the dismissed team.
- No roster changes or refunds after the entry deadline (August 4, 2014). Changes made prior to the deadline must be sent in writing.
- Teams must be at their courts five minutes before game time or forfeit will result.
- Games are played in most divisions to 14 by 1 and winners must win by (2) points. A coin flip determines which team gets the ball first.
- Each basket counts as one (1) point. If made behind the “Take Back” line, it counts as two (2) points. Games will be played to a straight 14.
- Fighting (throwing punches), misconduct (excessive complaining to court monitors), language (cursing or trash talking) or abusive behavior will result in dismissal. Dismissal will result in removal from property and permanent ineligibility for future tournaments.
- Twenty-five minute game time limit is enforced.
- Each team is allowed one 60 second time out.
- Ball must be “checked” and “passed in” after each basket scored and dead ball. Ball changes possession after each basket scored. No make it take it rules apply.
- The players participating will call all fouls and violations. The player fouled is responsible for making the call. In case of an obvious miscall, the court monitor may change the call at his/her discretion. Spectators cannot call fouls or object to calls made by players or court monitors.
- A flagrant foul or intentional foul called by the court monitor will result in a (one) free throw attempt, and the team retains possession of the ball. A warning is also issued. A second offense by a player will result in dismissal.
- After the seventh team foul, teams will shoot a dead ball free throw for all “shooting fouls.” After the 13th team foul, a dead ball free throw is awarded for all fouls (shooting and non-shooting). Games can be won on a free throw. Possession is not retained by shooting team. Free throws count as one point.
- Ball must be taken back behind the two-point line immediately following each change of possession. Failing to do so will result in loss of possession. (Taking back means both feet behind the arc.)
- Players may substitute on a dead ball situation only.
- Jump balls always go to the defense.
- Traveling and double dribble is called by the defense.
- No stalling is permitted. Penalty results in loss of possession.
- Top of the background and all goal supports are out-of-bounds. Side and bottom of backboards are in-bounds.
- The captain may protest a call to the court monitor. Once the court monitor makes a decision and play resumes, that decisions is final. The decision may be determined by flipping of a coin at the monitor’s discretion. Excessive arguing will result in a technical foul (one free-throw attempt and possession of the ball).
- The court monitor will be the official scorer and will also keep track of team fouls.
- During the event, games frequently run ahead of schedule. Always check with your court monitor to see when the next game is scheduled to begin.
- No jewelry is to be worn during play (i.e. earrings, necklaces, bracelets).
- In case of open wounds, cuts, or lacerations, the afflicted player must be removed from play until medical treatment can be applied.
- No dunking allowed in practice.
- A court monitor’s decision is final. Any non-defined tournament situation will be addressed by a Settler Slam Committee Member and/or Chairperson. All decisions are final.
- No alcoholic beverages, weapons, or firearms will be allowed at the tournament site.